The server goes quiet
Players need reasons to talk to each other between announcements and updates.
A developer answers Discord between commits. Someone remembers to post a clip when there's time. The store page, press, and wishlist push get whatever attention is left over. Herorical gives that work an owner.
Players need reasons to talk to each other between announcements and updates.
Repeated questions, moderation issues, and event planning quietly eat into development time.
Great mechanics, funny bugs, and impressive plays can bring new people in — if someone actually turns them into content.
A great patch doesn't matter if the store page, press, and wishlists never hear about it. Discoverability is its own job.
Community work is easy to underestimate because it happens a little bit at a time. We take ownership of the recurring work so it does not keep falling back on the development team.
We keep your server organized and give people a reason to come back — running events, answering questions, moderating when needed, tracking what players are saying, and showing up in the subreddits and forums where they already hang out.
Good games create moments worth sharing. We turn those moments into clips for Shorts, TikTok, Reels, and wherever else makes sense for your game.
Your store page is doing a job whether or not anyone is tending to it. We tighten the copy, art, and structure so it actually converts visits into wishlists and sales.
We build the list, write the pitch, and keep track of who has your build so coverage does not depend on getting lucky with the right inbox.
Updates only build trust if people understand them. We turn your change log into something players actually want to read.
Wishlists do not build themselves. We plan the push around your launch window, festivals, and key beats so momentum actually lands on release day.
You do not need another score telling you your community is '87% healthy.' We keep an eye on the things that actually help a small studio decide what to do next.
We establish a baseline, keep track of the work, and give you a straightforward read on what is gaining traction, what is not, and what players keep bringing up.
We start by figuring out what is actually taking time today — community, marketing, or both — decide what Herorical should own, run it for an agreed pilot window, and review whether it was useful.
Your Discord, your store page, your audience, where players already gather, and what is currently eating up your team’s time.
Maybe the server is quiet. Maybe the store page is underselling the game. Maybe you have plenty of content but nobody has time to post it.
Herorical handles the recurring work — community and marketing alike. If something costs money, you approve it first.
You get a straightforward update on what we did, what players responded to, what we are hearing, and what seems worth trying next.
For our first studio partners, Herorical's management time is free while we prove the model. If we spend money on a giveaway, server boost, or small promotion, you approve it beforehand and cover the actual cost. No markup, no surprise invoice.
Send us the game, a Steam page or website, and a little about where your community stands today. We will take a look and tell you whether we think we can help.
Tell us about your game →